I started at 1337 (42 Network), writing memory allocators, shells, thread-synchronised simulations and network servers from scratch in C and C++, with no external libraries. That's where I learned how memory, processes and sockets really behave.
Since then I founded Cagrex, a developer-assessment platform I built alone end to end, shipped AI features to production as a full-stack developer at Lysi Consulting, and freelance on Upwork. Right now I'm building mobile games with Godot and Unity.
Email · Cagrex · Flockfall on Google Play