Deterministic Lockstep with clientside prediction and rollback
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Updated
Mar 21, 2019 - C#
Deterministic Lockstep with clientside prediction and rollback
Entitas++ is a fast Entity Component System (ECS) C++11 port of Entitas C#
Networking framework for Entitas ECS. Targeted at turnbased games or other slow-paced genres.
Rewrite of the Unity 2D Roguelike example using the Entitas Entity Component System
Entitas-Lite is a No-CodeGenerator branch of Entitas, and also a fast & easy ECS framework for C#/Unity.
Runner template for Unity
Entity Component System (ECS) in Java 8
Match Line template for Unity
A space war game made with ECS and JobSystem in Unity.
Entitas-Go is a fast Entity Component System Framework (ECS) Go 1.17 port of Entitas v1.13.0 for C# and Unity.
POC of a simple 2D roguelike game with multiplayer.
ECS-prototype in the Hollow Knight setting
Little game with unity and entitas in c#
Copy of 1010 by Gram Games made using Entitas
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