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…tead of a full asset refresh.
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Summary
ApplePlugInEnvironment.SyncronizePlayModeSupportLibrariescopies each plug-in's Play Mode support library intoAssets/Apple Plug-In Support/Editor/PlayModeSupportwith FileUtil, which bypasses the AssetDatabase. It then callsAssetDatabase.Refreshso that Unity sees the copies. That refresh rescans every asset in the project to find a few files whose paths the method already holds.The sync runs on every domain load. In a large project with an Apple build target active, the refresh costs several seconds each time the Editor enters Play Mode, recompiles, or opens the project.
Changes
AssetDatabase.ImportAssetby path, and the project-wideAssetDatabase.Refreshis removed.StartAssetEditing/StopAssetEditingbatch, so the Editor makes a single import pass.Testing