ci: Add proper CoreCLR support, remove Mono from trunk and update architecture setup in CI - #4177
michalChrobot wants to merge 4 commits into
Conversation
|
Check the configuration's TOML syntax, permitted settings, and size limit. See the error below. Error message: Configuration content:# This is the configuration for the u-pr bot
# https://github.cds.internal.unity3d.com/unity/u-pr
# For configuration of this file:
# https://developer.portal.internal.unity.com/catalog/default/component/u-pr/docs/configuration/automatic_runs/
[github_app]
handle_pr_actions = ['opened', 'ready_for_review'] # PR events that auto-run pr_commands
pr_commands = ["/harness-review"] # what runs on those events
reviewer_commands = ["/harness-review"] # what runs when @u-pr is added as reviewer
|
| standalone: IOS | ||
| base: mac | ||
| architecture: arm64 | ||
| architecture: x64 |
There was a problem hiding this comment.
The iOS build loops over validation_editors.all, which includes trunk, and the nightly trunk mobile-test group depends on that build. This value makes the downloader request a macOS x64 trunk Editor, but trunk no longer provides one, so the iOS build and its test cannot start. Use the ARM64 macOS build image and architecture: arm64; keep target_architecture: arm64 for the player.
🤖 Helpful? 👍/👎
Codecov ReportAll modified and coverable lines are covered by tests ✅ @@ Coverage Diff @@
## develop-3.x.x #4177 +/- ##
==============================================
Coverage 78.19% 78.19%
==============================================
Files 153 153
Lines 26272 26272
==============================================
Hits 20544 20544
Misses 5728 5728
Flags with carried forward coverage won't be shown. Click here to find out more.
|
Purpose of this PR
This PR resolves few pending CI issues that we have which is:
When running minimalproject I get "[UnifiedBootstrap] Auto-bootstrap is enabled!!! This will break the POC!"Jira ticket
https://jira.unity3d.com/browse/MTT-16251
Documentation
N/A
Testing & QA (How your changes can be verified during release Playtest)
I will run full set of jobs (weekly) to check if everything works