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Setting the Pitch on PointPlacemarkAttributes does not seem to work correctly
Steps to Reproduce
This simple example attempts to set a pitch on the PointPlacemark through the PointPlacemarkAttributes. (Uncomment the setPitch line to duplicate screenshots)
package gov.nasa.worldwindx.examples;
import gov.nasa.worldwind.WorldWind;
import gov.nasa.worldwind.avlist.AVKey;
import gov.nasa.worldwind.geom.Position;
import gov.nasa.worldwind.layers.RenderableLayer;
import gov.nasa.worldwind.render.Offset;
import gov.nasa.worldwind.render.PointPlacemark;
import gov.nasa.worldwind.render.PointPlacemarkAttributes;
public class Placemarks extends ApplicationTemplate {
public static class AppFrame extends ApplicationTemplate.AppFrame {
public AppFrame() {
super(true, true, false);
final RenderableLayer layer = new RenderableLayer();
PointPlacemark pp = new PointPlacemark(Position.fromDegrees(28, -102, 30000));
pp.setLabelText("PointPlacemark");
pp.setLineEnabled(false);
pp.setAltitudeMode(WorldWind.ABSOLUTE);
PointPlacemarkAttributes attrs = new PointPlacemarkAttributes();
attrs.setImageAddress("gov/nasa/worldwindx/examples/images/georss.png");
attrs.setScale(1.0);
attrs.setImageOffset(Offset.CENTER);
// attrs.setPitch(10.0);
// attrs.setPitch(45.0);
pp.setAttributes(attrs);
layer.addRenderable(pp);
// Add the layer to the model.
insertBeforeCompass(getWwd(), layer);
}
}
public static void main(String[] args) {
ApplicationTemplate.start("WorldWind Placemarks", AppFrame.class);
}
}
Expected behavior: [What you expect to happen]
I'd expect the icons to "tilt", but it seems instead they are being scrunched.
Actual behavior:
setPitch(0.0):
setPitch(10.0):
setPitch(45.0):
Reproduces how often: [What percentage of the time does it reproduce?]
Activity
xinaesthete commentedon Apr 11, 2018
The problem is with z arguments to glOrtho in PointPlacemark. See https://stackoverflow.com/questions/49637844/worldwind-pointplacemark-pitch/49756209#49756209 for fix. I could PR... pretty small change though, probably easier for someone here to make directly.
Fix PointPlacemark pitch issue which cause texture looks like single …
Fix PointPlacemark orientation transformations: